On-line video courses
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Course # 1
Indie Game Design: Build Your Game’s Core System
"This game design course is a game-changer. Mr. Pascal's course provides a solid methodology, emphasizing the crucial pre-production phase. "
Zakarya Chioua
"I enjoyed this deep and clear framework (concept definitions, nomenclature, examples) from an experienced professional."
Pierre Dumas
"If you are a serious person who wants to become better at game design, ... you really aren't going to find a better course than this."
Mo'tasem Z.
Want to design your own video game — or work as a professional game designer?
Everything starts with gameplay.
Great art can attract attention.
Great marketing can create hype.
But only great gameplay makes players stay.
In this course, you’ll learn a structured, professional method to design gameplay systems the way they are built in real studios.
Step by step, you’ll learn:
- Which gameplay components must be defined first
- How to design mechanics that are clear, balanced, and scalable
- How to structure systems so they form a coherent, production-ready whole
- In what order to assemble everything to avoid costly redesigns
You won’t just learn theory. You’ll work through practical examples, focused exercises, and a professional gameplay checklist designed to keep your project on track and mistake-free.
Course # 2
Game Design in Production: From Idea to Release
"This is incredibly detailed and clear, with great examples."
Jade G.
"Your previous course was a lifesaver for me! ... I'm super sure this course will also give me the right guidance to finally publish my game."
Sandeep J.
"This is the lecture I’ve been waiting for so long!"
Kim T.
Game design is not a single creative act—it is a structured process, driven by clear methods and purposeful design documentation.
This is the main lesson I have learnt through my 30 years carreer as a game designer and creative director.
This course teaches aspiring game designers and indie developers how to work through each phase of game development using the right processes and design documents at the right time. The focus is practical and production-oriented: how to structure ideas, reduce risk, and support development with clear, usable documentation.
- In ideation, you will learn how to turn raw ideas into a focused game vision through concept documents that meet professionals' expectations.
- In pre-production, you will learn how to develop two crucial documents: The game design document and the pitch deck.
- In production, you will learn how to interact with the rest of the team and how to use playtests to refine and tune the game.
- In the pre-launch phase, you will learn what is expected from a game designer.
By the end of the course, you will know which design documents to create, when to create them, and how to use them as decision-making tools, giving you a clear and professional game-design workflow from concept to release.
Every key production document is illustrated by examples, and the assignments will allow you to build an effective portfolio.