References - GD & LD services

My references

Game & level design services

"I've been working with Pascal on the Splinter Cell  Brand on the Multiplayer side. He was a clever Lead Level Designer with which I always improved my vision of the game. Pascal is an implicated person who is really able to drive a map production."

Renaud Person, World director, Riders Republic (Ubisoft)


"Pascal Luban is one of rare people able to jump start on a project involving a huge amount of R&D and still have a clear idea of where the creative team should be heading to achieve great results within a reasonable time frame and competitive budget."

Luc Verdier, Executive producer (AMA Studios)


"Pascal worked as creative director on Wanted - Weapons of Fate. He brought a clear vision on the way the game system, and in particular the level design, blend with the franchise. Furthermore, he is team-minded and he is good at listening to his team."

Emmanuel Marquez, General manager (Grin - Barcelona)




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