Creative direction & full game design

Creative direction & full game design

"I've been working with Pascal on the Multiplayer mode of the Splinter Cell Brand . He was a clever Lead Level Designer with which I always improved my vision of the game. Pascal is an implicated person who is really able to drive a map production."

Renaud Person - World Director, Rider Republic brand  - Ubisoft


"Pascal worked as creative director on Wanted - Weapons of fate. He brought a clear vision on the way the game system, and in particular the level design, blend with the franchise. Furthermore, he is team-minded and he is good at listening to his team."

Emmanuel Marquez - Managing Director of the Barcelona studio - Grin


"Pascal worked as a lead game designer on Fighters Uncaged and was a passionate but flexible collaborator. He did a lot of enhancement propositions for the game that revealed to be crucial for the experience we wanted. He was also able to adapt to the difficulty of Kinect and reworked his design as often as it was necessary. Pascal was also very proactive and leaded a team of 3 designers that were extremely happy of the Pascal management.

I really hope to be able to work again with Pascal in my future projects."

Yves Grolet - General Manager  - AMA Studios


A few missions

Lead level designer on the multiplayer modes on both Splinter Cell - Pandora tomorrow and Chaos Theory

Creative director on Wanted - Weapons of Fate

Lead game designer on Alone In The Dark - The New Nightmare

.Lead game designer on Wars and Battles, the wargaming portal on iOS and Steam.

Lead game designer on Fighters Uncaged, the first combat game on Kinect


A few clients:


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