Pascal Luban

Game designer & creative director, freelance

23 years of experience serving studios and publishers

Pascal Luban

Game designer & creative director, freelance

23 years of experience serving studios and publishers

Master classes are one-day intensive sessions where I have condensed all my expertise and experience.They are not theorical and they deal with practical issues game designers are facing. 

 

Master class 1 - Freemium Design and Alternative Business Models

The purpose of this master class is to provide keys to understand the specific issues of freemium design, to provide tools to address them and to cover emerging hybrid business models.

The master class includes a Game design doctoring session on one of your games under development or already published.

Content

  • Understanding freemium design - What are its key constraints every game designer must know?

  • Monetization strategies - How do they work? What are their pros and cons? What are the alternatives? How to define the monetization strategies best adapted?

  • Retention - How to retain players after their first game session? How to build a successful long term retention strategy? 

  • Hardcore versus casual gamers - What are the best monetization strategies when designing a game for hardcore gamers? What are the key differences between casual and hardcore freemium games?

  • Construction of the player's experience - How to control the player's progression?

  • Economic design - How to define prices of items sold in soft currencies? 

 

Want more info? Contact me