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Pascal Luban

 

Pascal Luban is a freelance creative director and game designer. He is the founder and manager of The Game Design Studio.

Having worked in the game industry as game or level designer since 1995, Pascal has worked for major studios including, SCEE, Ubisoft, DICE, Grin or VU Games. In particular he was Lead Level Designer on the world acclaimed “versus” multiplayer versions of both Splinter Cell – Pandora Tomorrow and Chaos Theory, Creative Director on Wanted – Weapons of Fate, and designer of CTF-Tornado, the leading multiplayer map of the UT3 Extreme PhysX mod.

 

Pascal also works on mobile platforms. His first mobile game, an action/RPG called The One Hope, published by the Irish publisher Gmedia, has received the Best In Gaming award at the 2009 Digital Media Awards in Dublin, Ireland. He has designed for DS and iPhone as well.

 

He also set up and managed the playtest structure of the Annecy Ubisoft studio where the “versus” multiplayer versions of Splinter Cell were developed.

 

 Besides writing full game and level designs, Pascal is called in by studios or publishers as a consultant to audit game and level designs, to work on game concepts and level design architectures or to give in-site classes and workshops.

 

Pascal is a regular contributor to Gamasutra where he has already published several papers. He has also attended several international conferences as a speaker including the GDC Europe in 2001 and 2009, the MIGS in 2005 and 2008, and the Develop conference in 2007.

Pascal Luban's blog on game design

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