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Mission statement |
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The Game Design Studio is a consulting firm whose mission is to support its clients in the video game industry in designing their games. Our objective is to support our clients in creating their own design, not to do the game design for them. To accomplish this, we bring a complete range of services that are tailored to bring the very specific know-how required at any moment during the design phase of a game: definition of the concept, game design audit or coaching, playtest coaching, script and dialog writing, level design, etc. The Studio was founded by Pascal Luban, a senior game designer. One of his last assignments was Lead Level Designer & Playtest Manager for the multiplayer modes of Splinter Cell - Pandora Tomorrow and Splinter Cell - Chaos Theory developed and published by Ubisoft.
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