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Fields of Expertise

Level design for multiplayer games

Having been Lead Level Designer on both multiplayer versions "versus" of Splinter Cell - Pandora Tomorrow and Chaos Theory, Pascal Luban, the General Manager of the studio has developed a very practical understanding of what it takes to build fun, rich and balanced levels. Ubisoft

Level design

Level design is to game development what directing is to movie making. It is the fine art of orchestrating whatever gameplay resources and mechanisms are supplied by the game designer. Having worked on several level design assignments Pascal has acquired a valuable expertise demonstrated by his publications and references. Game & Level Design

Game and level design audit

We can provide assistance to a publisher or a developer looking for an outside assessment on an existing game or level design. Our audit protocols use statistical analysis to clearly identify the scope of a problem. Game and level designs audits have been conducted for prestigious client such as Sony Computer Entertainment Europe. Game Design Audit

Playtest coaching

Playtests put the players at the center of the development process of a game. They can significantly improve the gameplay  of a title. Pascal has set up and managed several playtest structures for Ubisoft and has conducted playtest coaching for 10Tacle. Playtest coaching

Action/adventure and Adventure game and level design

Pascal has worked on the game and level design of the horror-survival hit Alone In The Dark - The New Nightmare Darkworks