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Playtest Coaching Playtest is to gameplay what debugging is to development: The guarantee that serious gameplay issues will be handled before it is too late. Playtests lead a development team to focus its attention around what the players are really expecting from the game. They put the players at the center of the development process of a game. Pascal Luban, the General Manager of The Game Design Studio has a very solid experience in that field since he has been the Playtest Manager on the multiplayer versions of Splinter Cell - Pandora Tomorrow an Chaos Theory. He has also set up the playtest structure at the Ubisoft studio of Bucharest (Romania), one of their largest studios. The Game Design Studio can help you set up your playtest structure, train and coach your own playtest coordinator. Such a temporary structure is not costly to operate and can drastically improve the quality of your games. |
Click to enlarge : Statistical analysis
Reports
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Publications : French text : La révolution silencieuse des playtests (Part I, Part II) |
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