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Defining the right concept for a licence

Brainstorming is the most commonly used technique in choosing a game concept best suited for a particular licence.

While this approach certainly produces a vast amount of ideas in a short time, it does have shortcomings. Almost all meetings held by a publisher involve exclusively people from inside the video games industry. Those individuals tend to focus on games they already know. The danger is that only "me-too" concepts mimicking existing titles will be brought up.

The Game Design Studio has developed a method that rationalizes the process of searching for a high concept to license. It features the following advantages:

  • The thinking process is broken down into parts, making the approach more "transparent" for decision-makers

  • Experts from outside the industry can step in and contribute without having to know the 'nuts and bolts' of game design

  • Participants are encouraged to ask the right questions.

 

 

Main references :

   

 Click to enlarge :

The process flow