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Game and Level Design Pascal Luban, the General Manager of The Game design Studio, has worked on the game and level designs of many titles. In particular, he has been Lead Game Designer on Alone In The Dark - The New Nightmare and Lead Level Designer on the multiplayer versions of Splinter Cell - Pandora Tomorrow and Chaos Theory. One of his latest missions has been the design of CTF-Tornado, the leading map of the UT3 Extreme Physics Mod produced by Ageia. Pascal has developed tools and methods whose purpose is to rationalize the process of level design (see examples in the right box). He has also worked on game and level design audit assignments for Sony Computer Entertainment Europe.
Publications :
English text : Multiplayer Level Design ( LINK ) Texte Français : Design des jeux - Le recentrage vers le Level Design ( LINK )
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Click to enlarge : Tool used to fine-tune level design parameters (power-ups, enemies, etc.). This tool was used in the development of Alone In The Dark - The New Nightmare. Tool used to control the difficulty curve while building a level This tool was used for the level design of a platform game, Adiboo and Paziral's Secret. Tool used for balancing units in an RTS |